Official Steam screenshot of a pixel-art dock at night, floodwater in the foreground and a lit boat beside the quay

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The Drowned City, and the names the store actually uses

Sources checked English Steam store page and appdetails for AppID 2378230, demo AppID 2474130, and the Nefarious Lair press kit, 7 Nov 2026.

Quick answer

The setting name on the store page is the Drowned City, a half-sunken metropolis. The game’s title, Neo Junk City, is the other name the same pages use for that city.

The demo description adds one more place-phrase: the waterline of the Drowned City, plus the goal of finding your way back home. Home is not given a street address.

Mite-infested waters, a synthetic universe, and neon-lit streets are teaser lines. They are not labeled districts, and this page does not draw a map from them.

The Highway Authority System is a monitor on the road, not a neighborhood. Store screenshots are frames, not a cartography source.

Steam has not published a map of Neo Junk City. This page lists the place words that do appear in the store text, the demo text, and the press kit, and it stops there. A screenshot of a street is not a district name.

Names that are actually names

Neo Junk City. The title of the game and, in the store’s closing lines, “the dark, neon dreamscape” you travel. The same paragraph asks if you can save the city from itself as the water rises. The press kit uses the title as the game name and then sends you into the Drowned City. Neither page prints a city boundary, a population, or a list of boroughs.

The Drowned City. The short description says sinister tides are rising there. The about text calls it dystopian and a half-sunken metropolis, “where the neon lights never fade, and the city’s underbelly thrives.” The press kit calls it “the dark and mysterious realms of the Drowned City” and places Buster 09’s case there. The store puts the words in quotes once, as the dystopian ‘Drowned City,’ and uses them without quotes elsewhere. This page treats both as the same setting name, not as two maps.

The waterline. This phrase is on the demo, not as a discovered region in a caption, but in the demo’s own sentence: explore the waterline of the Drowned City as Buster 09. It is the most specific place-word the demo page adds.

Home. The demo says you try to find your way back home while working on the murder. No page checked gives home a building name or a map pin.

Lines that sound like places and are not labeled

These are quotes and paraphrases of the store teaser. They are not districts until a source names them as districts.

  • Flesh-eating mite-infested waters. A sentence in the “Demo is Live” blurb on the full-game page. It matches the waterline theme. It is not given a proper name.
  • A synthetic universe. The same blurb says you take a holographic car out for a spin there. The page does not say whether that is a race course, a dream, or a machine.
  • Neon-lit streets. The racing feature and the Drive section both put chases on neon-lit streets. No street name is printed.
  • The city’s underbelly. A figure of speech in the about text, paired with the half-sunken metropolis. Not a zone title.

Highway Authority System belongs in this list so it is not mistaken for a region. The Drive section calls it the monitor on the road. Drive too slowly and the store says the penalty is death, not a revoked license alone. It is a rule, not a neighborhood.

The press kit does not add a single district, dungeon, or track name. Its location language is “the Drowned City” and the promise of racing that recalls classic pixel-art driving. It does not name those older games’ cities, and this page will not either.

What the store art shows, without promoting it to a map

The screenshots on the homepage are official store images. Describing them is not the same as naming a level.

FrameWhat is visibleWhat it is not
DockNight quay, floodwater, a moored boat, lit windowsA labeled harbor district
HighwayA car on a straight neon road, a speed readout, a skylineA named circuit
Shoot-outSpeaker stacks, a UI bar reading BUSTER, an opponent label reading THE LIZARDA bestiary entry. The store never explains the label
AlleyUniformed figures, a flying drone, a bright patch on the groundA named precinct
Skyline roadA car in profile against towers and palmsA map edge
Round roomA green circular floor and several figuresA named hub

Who lives there, as far as the text goes

The store says the city has “eclectic citizens,” and that shoot-outs are full of robots, psychopaths, and cybernetic monsters. The press kit calls Buster 09 a law-enforcement android. The demo blurb adds a giant mutant rat lady and mr.tickles, with no description beyond the names. That is the whole cast list the checked pages support. Relationships are said to change interaction blocks. No relationship chart is printed. The guide keeps the systems those citizens are attached to.

Sources and last check

English Steam store page and appdetails for AppID 2378230, demo AppID 2474130, and the Nefarious Lair press kit, 7 Nov 2026. Where a number comes from a patch post and this site has not confirmed it in a current client, the page says so.

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